Hello! Here's a look at my current project

I am currently collaborating with a team to develop a 2D platform roguelike in Unity. It is currently in the very early stages of development, but some of the core features are already in place

There's a magnet inspired movement system where the player can attract and repel themselves from metal terrain. This is inspired by one of my favorite book series, Mistborne by Brandon Sanderson, where the characters fly through the air by pushing and pulling themselves off of metal in their environment.

Another core feature is the one focus at a time. The player can interact with the magnets or use their attacks but not at the same time. This will require the player to be very precise and strategic with their actions.

We have big plans for this game with 15 equipable weapons, each featuring multiple attacks and unique upgrade paths to provide varied options for the player. We also have 20 planned player upgrades that are random every run, creating a unique experience every time you play.

My Work Experience

I worked at Rovisys Building Technologies, a control system company that has projects world wide. During my summer here, I worked at a data center, helping with the the building sensors and the network that processed that data.

Learn more about my experiences and skills here

Connect with me!

Connect with me on Linked In to learn more about me and to be able to contact me

My Past Projects

These projects are a showcase of my skill as a programmer

Over Terrain Vehicle *Best in Mission*

I collaborated with a team to create an over-terrain vehicle that autonomously collects and measures different aspects of water within specific size, weight, and cost constraints. I coded and wired the vehicle that took advantage of an over-head camera and an ultra sonic sensor to precisely navigate through the randomized course

Learn more about it here

AI Chatbot

Using Open AI's API and Node.js, I developed a chatbot that will provide the user with financial advice. It worked by taking a hidden initial prompt that told it how to behave.

Inventory Manager

Using Firebase and Node.js, I created an inventory manager that stores products and their quantity. There is also an option to alphabetically filters the items, quickly displaying what the user wants. It was also hosted on Vercel, allowing access from different devices.

2D Platformer Video Game

I created a video game in Unity where you play as a ninja and have to traverse moving obstacles. I learned the basics of Unity through the creation of this game.